The prospect of building miniatures is always a daunting one, especially when the miniatures cost a not-insignificant amount of money to replace. In fact, Marvel: Crisis Protocol was my first miniatures game that I ever took time to build and paint, so the Star Wars: Shatterpoint was an interesting measure of how far along I'd come as a hobbyist and how Atomic Mass Games' design skills had progressed since they launched their first game in 2019. I'm something of an Atomic Mass Games veteran, as I've built nearly every Marvel: Crisis Protocol miniature produced by the studio since that game launched nearly four years ago. While I haven't gotten Star Wars: Shatterpoint to the table yet, I did take some time to build the Core Set this week in preparation for my first game. Another notable difference is that Star Wars: Shatterpoint uses larger miniatures than Star Wars: Legion, which hypothetically makes them easier to build and paint than Legion miniatures. While Atomic Mass Games already produces the popular Star Wars: Legion game, Shatterpoint uses much smaller teams and is focused on holding specific objectives to win phases of the game (known as Struggles). Next month, Atomic Mass Games will release Star Wars: Shatterpoint, a new tactical miniatures game built around small squads of Star Wars characters from multiple eras. Star Wars: Shatterpoint's Core Set contains over a dozen miniatures to assemble and paint, although the miniatures are (mostly) painless to build.
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